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Colossal cave anteroom
Colossal cave anteroom










  1. COLOSSAL CAVE ANTEROOM HOW TO
  2. COLOSSAL CAVE ANTEROOM PLUS

Mystery House was Sierra On-Line’s debut game and when it landed in 1980, it was the first-ever graphic adventure. “And I don't know why, and I mentioned it to him and I saw his eyes kind of light up.” “I hadn't really wanted to get back in the industry, but I just suddenly felt this urge, almost kind of like when I sat down and did Mystery House,” Roberta said. “You know, it's like, is this a sign?” In the morning, Roberta brought her late-night revelation to Ken. “I remember laying there and thinking, why did it do that?” she said. That night when she was in bed, mulling over her husband’s dull-sounding idea, Colossal Cave Adventure popped into her head. Ken assured her it would be, but she wasn’t convinced.

COLOSSAL CAVE ANTEROOM HOW TO

“He was telling me this and he had some ideas on how to do it and make it fun,” Roberta said. Kind of like Roblox, but with more emphasis on learning real-world programming skills. Ken outlined a game idea he was toying with, where players would learn programming as they went, building simple experiences within his digital ecosystem. “But anyway, after that we were looking for something to do and I noticed that Ken was doing a lot of YouTube tutorials on some sort of 3D engine, some sort of 3D programming language.” “Which didn't sell as well as his book,” Roberta said, laughing.

COLOSSAL CAVE ANTEROOM PLUS

Ken wrote four books about their travels during this time, plus another one about Sierra On-Line Roberta wrote a historical novel about the Great Famine in Ireland. They would land wherever they wanted and spend a few months, half a year, in one spot before hopping back on the trawler and sailing to a new location. Instead of staring at computer screens and dreaming of digital worlds, Roberta and Ken spent 15 years traveling the planet on a 60-foot boat. “It was like, if we thought about it too much, we could be drawn back in,” Roberta said. She and Ken have kept tabs on the industry, but mostly, they’ve been checked out. It’s been a quarter of a century since they last stepped into the world of game development, and they’re jumping straight into VR and Unity, a 3D development platform.īy her own admission, Roberta hasn’t even played games for the past 25 years. That last bit is especially important, considering 3D development is a new arena for Roberta and Ken, who are best known for ’80s and ’90s narrative adventures and full-motion video titles.












Colossal cave anteroom